Unity Localization

Language localization is the process of providing not only a single language for a product but also translating it into different languages and making the product equally accessible in any of the supported languages. Localization not only involves providing translations of text but also focuses on numerical formats, date formats, and even images. This version of the Unity Localization Framework (ULF) currently address the problem of presenting different translations of strings of text within an executing instance of a product created with Unity. It does not deal with different numerical and date formats nor does it deal with the presentation of different images or textures; however, future versions of the framework may address these needs as they arise in a practical application. To first use the ULF, you need to install it in your Unity project. It is provided as a Unity package, so simply double-clicking the Unity package while you have your project opened will launch the package installer within that project. All of the files for the framework will be placed into a directory called “Localization.” It will also create a directory “Resources” for you if you do not yet have one. PDF documentation is provided in the "Localization/Documentation" directory to help you the rest of the way.

License

Creative Commons License
Unity Localization by Bitwise Design, Inc. is licensed under a Creative Commons Attribution-NoDerivs 3.0 Unported License.

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Unity Localization Framework (Version 1)